Uniform

Source

Uniformはすべての振動子に同じ位相/振幅を設定する.

use autd3::prelude::*;
fn main() {
let _ = 
Uniform {
    intensity: EmitIntensity::MAX, 
    phase: Phase::ZERO,
};
}
#include<autd3.hpp>
#include <limits>
int main() {
using namespace autd3;
Uniform(std::numeric_limits<EmitIntensity>::max(), Phase::zero());
return 0; }
using AUTD3Sharp;
using AUTD3Sharp.Gain;
new Uniform(
    intensity: EmitIntensity.Max,
    phase: Phase.Zero
);
from pyautd3 import EmitIntensity, Phase, Uniform
Uniform(intensity=EmitIntensity.MAX, phase=Phase.ZERO)