WritePatternBuffer
WritePatternBuffer は, 指定したバンクの start_index から連続するインデックスへ Pattern (各振動子の位相と振幅) を書き込む低レベルコマンド.
1 フレームに書ける Pattern は WritePatternBuffer::MAX_LEN (2).
それより多く書くときは分けて送る.
WritePatternBuffer::new(bank, start_index, patterns, intensities);WritePatternBuffer( bank=bank, start_index=start_index, patterns=patterns, intensities=intensities,)new WritePatternBuffer( bank: bank, startIndex: startIndex, patterns: patterns, intensities: intensities);| フィールド | 型 | 説明 |
|---|---|---|
bank |
PatternBank |
書き込み先バンク |
start_index |
usize |
バンク内の書き込み先の先頭インデックス |
patterns |
&[Vec<Vec<Phase>>] |
インデックスごとの, デバイスごとの位相 |
intensities |
StmIntensity |
振幅 (PatternStm と同じ.) |
Example
Section titled “Example”以下は WritePatternBuffer → ConfigPattern → ActivatePatternBank で 1 つの Pattern を再生する例 (高レベルの Pattern と等価).
use core::num::NonZeroU16;
use autd3_rs::commands::{ ActivatePatternBank, Clear, ConfigPattern, Synchronize, WritePatternBuffer,};use autd3_rs::geometry::{Autd3, Geometry, offset};use autd3_rs::units::{m, mm, s};use autd3_rs::value::{Intensity, LoopBehavior, PatternBank, SamplingConfig, TransitionMode};use autd3_rs::Client;use autd3_rs::udp::TransportOption;use autd3_rs_pattern::{focus, wavelength};
let geometry = Geometry::new(vec![Autd3::default()]);let option = TransportOption::default();let mut client = Client::open(&geometry, &option).await?;client.send(Clear).await?;client.send(Synchronize).await?;
let mut phases = geometry.phase_buffer();focus( &geometry, geometry.center() + offset(0.0 * mm, 0.0 * mm, 150.0 * mm), wavelength(340.0 * m / s), &mut phases,);
let bank = PatternBank::B0;
client .send(WritePatternBuffer::new(bank, 0, &[phases], Intensity::MAX)) .await?;client.send(ConfigPattern { bank, config: SamplingConfig::new(NonZeroU16::MAX), size: 1, loop_behavior: LoopBehavior::Infinite,}).await?;client.send(ActivatePatternBank { bank, transition_mode: TransitionMode::Immediate,}).await?;import asyncio
from autd3 import Client, TransportOptionfrom autd3.commands import ActivatePatternBank, Clear, ConfigPattern, Synchronize, WritePatternBufferfrom autd3.geometry import Autd3, Geometry, offsetfrom autd3.units import m, mm, sfrom autd3.value import Intensity, LoopBehavior, PatternBank, SamplingConfig, TransitionModefrom autd3_pattern import focus, wavelength
async def main() -> None: geometry = Geometry([Autd3()]) with await Client.open(geometry, TransportOption()) as client: await client.send(Clear()) await client.send(Synchronize())
phases = geometry.phase_buffer() focus( geometry, geometry.center() + offset(0.0 * mm, 0.0 * mm, 150.0 * mm), wavelength(340 * m / s), phases, )
bank = PatternBank.B0
await client.send( WritePatternBuffer( bank=bank, start_index=0, patterns=[phases], intensities=Intensity.MAX, ) ) await client.send( ConfigPattern( bank=bank, config=SamplingConfig(0xFFFF), size=1, loop_behavior=LoopBehavior.Infinite, ) ) await client.send( ActivatePatternBank( bank=bank, transition_mode=TransitionMode.Immediate, ) )
asyncio.run(main())using System.Threading.Tasks;using AUTD3;using static AUTD3.Units;
var geometry = new Geometry(new[] { new Autd3() });using var client = await Client.OpenAsync(geometry, new TransportOption());await client.SendAsync(new Clear());await client.SendAsync(new Synchronize());
var phases = geometry.PhaseBuffer();Pattern.Focus( geometry, geometry.Center + Offset(0.0f * mm, 0.0f * mm, 150.0f * mm), Pattern.Wavelength(340.0f * m / s), phases);
var bank = PatternBank.B0;
await client.SendAsync(new WritePatternBuffer( bank: bank, startIndex: 0, patterns: new[] { phases }, intensities: Intensity.Max));await client.SendAsync(new ConfigPattern( bank: bank, config: new SamplingConfig(ushort.MaxValue), size: 1, loopBehavior: LoopBehavior.Infinite));await client.SendAsync(new ActivatePatternBank( bank: bank, transitionMode: TransitionMode.Immediate));