WritePatternBuffer
WritePatternBuffer is a low-level command that writes a Pattern (the Emission of each transducer) to the specified bank and index.
WritePatternBuffer { bank, index, emissions,};WritePatternBuffer( bank=bank, index=index, emissions=emissions,)new WritePatternBuffer( bank: bank, index: index, emissions: emissions);| Field | Type | Description |
|---|---|---|
bank |
PatternBank |
Destination bank |
index |
u16 |
Destination index for writing within the bank |
emissions |
&[Vec<Emission>] |
Per-device emission pattern |
Example
Section titled “Example”Multiple low-level commands are sent together in a single datagram.
The following is an example of playing a single Pattern via WritePatternBuffer → ConfigPattern → ChangePatternBank (equivalent to the high-level Pattern).
use core::num::NonZeroU16;
use autd3_rs::commands::{ChangePatternBank, ConfigPattern, WritePatternBuffer};use autd3_rs::geometry::{Autd3, Geometry, offset};use autd3_rs::units::{m, mm, s};use autd3_rs::value::{LoopBehavior, PatternBank, SamplingConfig, TransitionMode};use autd3_rs::{Client, ClientConfig};use autd3_rs_link_nop::Nop;use autd3_rs_pattern::{FocusOption, focus, wavelength};
let geometry = Geometry::new(vec![Autd3::default()]);let client = Client::open(&geometry, Nop, ClientConfig::default()).await?;
let mut emissions = geometry.pattern_buffer();focus( &geometry, geometry.center() + offset(0.0 * mm, 0.0 * mm, 150.0 * mm), wavelength(340.0 * m / s), &FocusOption::default(), &mut emissions,);
let bank = PatternBank::B0;
let mut builder = client.datagram_builder();builder.push(WritePatternBuffer { bank, index: 0, emissions: &emissions,});builder.push(ConfigPattern { bank, config: SamplingConfig::new(NonZeroU16::MAX), size: 1, loop_behavior: LoopBehavior::Infinite,});builder.push(ChangePatternBank { bank, transition_mode: TransitionMode::Immediate,});let frames = builder.build()?;for frame in &frames { client.send_checked(frame).await?;}
client.close().await?;import asyncio
import numpy as np
from autd3 import Client, ClientConfigfrom autd3.commands import ChangePatternBank, ConfigPattern, WritePatternBufferfrom autd3.geometry import Autd3, Geometryfrom autd3.units import m, sfrom autd3.value import LoopBehavior, PatternBank, SamplingConfig, TransitionModefrom autd3_link_nop import Nopfrom autd3_pattern import FocusOption, focus, wavelength
async def main() -> None: geometry = Geometry([Autd3([0.0, 0.0, 0.0], [1.0, 0.0, 0.0, 0.0])]) client = await Client.open(geometry, Nop(), ClientConfig())
emissions = geometry.pattern_buffer() focus( geometry, geometry.center() + np.array([0.0, 0.0, 150.0]), wavelength(340 * m / s), FocusOption(), emissions, )
bank = PatternBank.B0
builder = client.datagram_builder() builder.push( WritePatternBuffer( bank=bank, index=0, emissions=emissions, ) ) builder.push( ConfigPattern( bank=bank, config=SamplingConfig(0xFFFF), size=1, loop_behavior=LoopBehavior.Infinite, ) ) builder.push( ChangePatternBank( bank=bank, transition_mode=TransitionMode.Immediate, ) ) frames = builder.build() for frame in frames: await client.send_checked(frame)
await client.close()
asyncio.run(main())using System.Numerics;using System.Threading.Tasks;using AUTD3;using AUTD3.Link;using Nop = AUTD3.Link.Nop;using static AUTD3.Units;
var geometry = new Geometry(new[] { new Autd3(Vector3.Zero) });var client = await Client.OpenAsync(geometry, new Nop(), new ClientConfig());
var emissions = geometry.PatternBuffer();Pattern.Focus( geometry, geometry.Center + new Vector3(0.0f, 0.0f, 150.0f), Pattern.Wavelength(340.0f * m / s), new FocusOption(), emissions);
var bank = PatternBank.B0;
var builder = client.DatagramBuilder();builder.Push(new WritePatternBuffer( bank: bank, index: 0, emissions: emissions));builder.Push(new ConfigPattern( bank: bank, config: new SamplingConfig(ushort.MaxValue), size: 1, loopBehavior: LoopBehavior.Infinite));builder.Push(new ChangePatternBank( bank: bank, transitionMode: TransitionMode.Immediate));var frames = builder.Build();foreach (var frame in frames){ await client.SendCheckedAsync(frame);}
await client.CloseAsync();