WritePatternCompressed
WritePatternCompressed is the compressed version of WritePatternBuffer.
It is a low-level command that writes multiple Patterns into a single frame by sending only the phase information.
The intensity is fixed at the maximum (255).
WritePatternCompressed { bank, index, format, patterns,};WritePatternCompressed( bank=bank, index=index, format=format, patterns=patterns,)new WritePatternCompressed( bank: bank, index: compressedIndex, format: format, patterns: patterns);| Field | Type | Description |
|---|---|---|
bank |
PatternBank |
Destination bank |
index |
usize |
Start index for writing within the bank |
format |
PatternCompression |
Compression format (see below) |
patterns |
[Option<&[Vec<Emission>]>; 4] |
Sequence of Patterns to write |
PatternCompression
Section titled “PatternCompression”| Variant | Patterns per frame | Description |
|---|---|---|
PhaseFull |
2 | Sends the phase at full resolution (8 bit) |
PhaseHalf |
4 | Sends the phase at half resolution (4 bit) |
Example
Section titled “Example”An example of compressing 4 Patterns into a single command with PhaseHalf and playing them as STM with ConfigPattern + ChangePatternBank.
use autd3_rs::commands::{ ChangePatternBank, ConfigPattern, PatternCompression, StmConfig, WritePatternCompressed,};use autd3_rs::geometry::{Autd3, Geometry, offset};use autd3_rs::units::{Hz, m, mm, s};use autd3_rs::value::{LoopBehavior, PatternBank, TransitionMode};use autd3_rs::{Client, ClientConfig};use autd3_rs_link_nop::Nop;use autd3_rs_pattern::{FocusOption, focus, wavelength};
let geometry = Geometry::new(vec![Autd3::default()]);let client = Client::open(&geometry, Nop, ClientConfig::default()).await?;
let wavelength = wavelength(340.0 * m / s);let patterns = [-30.0f32, -10.0, 10.0, 30.0] .iter() .map(|&x| { let mut buffer = geometry.pattern_buffer(); focus( &geometry, geometry.center() + offset(x * mm, 0.0 * mm, 150.0 * mm), wavelength, &FocusOption::default(), &mut buffer, ); buffer }) .collect::<Vec<_>>();
let bank = PatternBank::B0;
let mut builder = client.datagram_builder();builder.push(WritePatternCompressed { bank, index: 0, format: PatternCompression::PhaseHalf, patterns: [ Some(&patterns[0][..]), Some(&patterns[1][..]), Some(&patterns[2][..]), Some(&patterns[3][..]), ],});builder.push(ConfigPattern { bank, config: StmConfig::new(1.0 * Hz).into_sampling_config(patterns.len()), size: patterns.len(), loop_behavior: LoopBehavior::Infinite,});builder.push(ChangePatternBank { bank, transition_mode: TransitionMode::Immediate,});let frames = builder.build()?;for frame in &frames { client.send_checked(frame).await?;}
client.close().await?;import asyncio
import numpy as np
from autd3 import Client, ClientConfigfrom autd3.commands import ChangePatternBank, ConfigPattern, PatternCompression, StmConfig, WritePatternCompressedfrom autd3.geometry import Autd3, Geometryfrom autd3.units import Hz, m, sfrom autd3.value import LoopBehavior, PatternBank, TransitionModefrom autd3_link_nop import Nopfrom autd3_pattern import FocusOption, focus, wavelength
async def main() -> None: geometry = Geometry([Autd3([0.0, 0.0, 0.0], [1.0, 0.0, 0.0, 0.0])]) client = await Client.open(geometry, Nop(), ClientConfig())
center = geometry.center() + np.array([0.0, 0.0, 150.0]) wl = wavelength(340 * m / s) patterns = [] for x in (-30.0, -10.0, 10.0, 30.0): buffer = geometry.pattern_buffer() focus( geometry, center + np.array([x, 0.0, 0.0]), wl, FocusOption(), buffer, ) patterns.append(buffer)
bank = PatternBank.B0
builder = client.datagram_builder() builder.push( WritePatternCompressed( bank=bank, index=0, format=PatternCompression.PhaseHalf, patterns=patterns, ) ) builder.push( ConfigPattern( bank=bank, config=StmConfig(1.0 * Hz).into_sampling_config(len(patterns)), size=len(patterns), loop_behavior=LoopBehavior.Infinite, ) ) builder.push( ChangePatternBank( bank=bank, transition_mode=TransitionMode.Immediate, ) ) frames = builder.build() for frame in frames: await client.send_checked(frame)
await client.close()
asyncio.run(main())using System.Numerics;using System.Threading.Tasks;using AUTD3;using AUTD3.Link;using Nop = AUTD3.Link.Nop;using static AUTD3.Units;
var geometry = new Geometry(new[] { new Autd3(Vector3.Zero) });var client = await Client.OpenAsync(geometry, new Nop(), new ClientConfig());
var wavelength = Pattern.Wavelength(340.0f * m / s);var offsets = new[] { -30.0f, -10.0f, 10.0f, 30.0f };var patterns = new PatternBuffer[offsets.Length];for (var i = 0; i < offsets.Length; i++){ var buffer = geometry.PatternBuffer(); Pattern.Focus( geometry, geometry.Center + new Vector3(offsets[i], 0.0f, 150.0f), wavelength, new FocusOption(), buffer ); patterns[i] = buffer;}
var bank = PatternBank.B0;
var builder = client.DatagramBuilder();builder.Push(new WritePatternCompressed( bank: bank, index: 0, format: PatternCompression.PhaseHalf, patterns: patterns));builder.Push(new ConfigPattern( bank: bank, config: new SamplingConfig(patterns.Length * Hz), size: (uint)patterns.Length, loopBehavior: LoopBehavior.Infinite));builder.Push(new ChangePatternBank( bank: bank, transitionMode: TransitionMode.Immediate));var frames = builder.Build();foreach (var frame in frames){ await client.SendCheckedAsync(frame);}
await client.CloseAsync();