This is the development version of the documentation. It may change before the next release. See 0.14.x for the latest release.
ConfigPattern
ConfigPattern is a low-level command that configures the playback parameters of the Pattern bank.
The settings are only written; send ActivatePatternBank to activate them.
ConfigPattern { bank, config, size, loop_behavior,};ConfigPattern( bank=bank, config=config, size=size, loop_behavior=loop_behavior,)new ConfigPattern( bank: bank, config: config, size: size, loopBehavior: loopBehavior);| Field | Type | Description |
|---|---|---|
bank |
PatternBank |
Target bank |
config |
SamplingConfig |
Playback sampling frequency |
size |
usize |
Number of samples in the bank. 1 for a static Pattern |
loop_behavior |
LoopBehavior |
Playback loop count (Infinite / Finite) |
loop_behavior only takes effect when switching to a bank different from the current one via ActivatePatternBank.
size = 1 (a static Pattern) is valid only with loop_behavior = Infinite.
Use size of 2 or more when a finite loop is needed.
Example
Section titled “Example”use core::num::NonZeroU16;
use autd3_rs::commands::{ ActivatePatternBank, Clear, ConfigPattern, Synchronize, WritePatternBuffer,};use autd3_rs::geometry::{Autd3, Geometry, offset};use autd3_rs::units::{m, mm, s};use autd3_rs::value::{Intensity, LoopBehavior, PatternBank, SamplingConfig, TransitionMode};use autd3_rs::Client;use autd3_rs::udp::TransportOption;use autd3_rs_pattern::{focus, wavelength};
let geometry = Geometry::new(vec![Autd3::default()]);let option = TransportOption::default();let mut client = Client::open(&geometry, &option).await?;client.send(Clear).await?;client.send(Synchronize).await?;
let mut phases = geometry.phase_buffer();focus( &geometry, geometry.center() + offset(0.0 * mm, 0.0 * mm, 150.0 * mm), wavelength(340.0 * m / s), &mut phases,);
let bank = PatternBank::B0;
client .send(WritePatternBuffer::new(bank, 0, &[phases], Intensity::MAX)) .await?;client.send(ConfigPattern { bank, config: SamplingConfig::new(NonZeroU16::MAX), size: 1, loop_behavior: LoopBehavior::Infinite,}).await?;client.send(ActivatePatternBank { bank, transition_mode: TransitionMode::Immediate,}).await?;import asyncio
from autd3 import Client, TransportOptionfrom autd3.commands import ActivatePatternBank, Clear, ConfigPattern, Synchronize, WritePatternBufferfrom autd3.geometry import Autd3, Geometry, offsetfrom autd3.units import m, mm, sfrom autd3.value import Intensity, LoopBehavior, PatternBank, SamplingConfig, TransitionModefrom autd3_pattern import focus, wavelength
async def main() -> None: geometry = Geometry([Autd3()]) with await Client.open(geometry, TransportOption()) as client: await client.send(Clear()) await client.send(Synchronize())
phases = geometry.phase_buffer() focus( geometry, geometry.center() + offset(0.0 * mm, 0.0 * mm, 150.0 * mm), wavelength(340 * m / s), phases, )
bank = PatternBank.B0
await client.send( WritePatternBuffer( bank=bank, start_index=0, patterns=[phases], intensities=Intensity.MAX, ) ) await client.send( ConfigPattern( bank=bank, config=SamplingConfig(0xFFFF), size=1, loop_behavior=LoopBehavior.Infinite, ) ) await client.send( ActivatePatternBank( bank=bank, transition_mode=TransitionMode.Immediate, ) )
asyncio.run(main())using System.Threading.Tasks;using AUTD3;using static AUTD3.Units;
var geometry = new Geometry(new[] { new Autd3() });using var client = await Client.OpenAsync(geometry, new TransportOption());await client.SendAsync(new Clear());await client.SendAsync(new Synchronize());
var phases = geometry.PhaseBuffer();Pattern.Focus( geometry, geometry.Center + Offset(0.0f * mm, 0.0f * mm, 150.0f * mm), Pattern.Wavelength(340.0f * m / s), phases);
var bank = PatternBank.B0;
await client.SendAsync(new WritePatternBuffer( bank: bank, startIndex: 0, patterns: new[] { phases }, intensities: Intensity.Max));await client.SendAsync(new ConfigPattern( bank: bank, config: new SamplingConfig(ushort.MaxValue), size: 1, loopBehavior: LoopBehavior.Infinite));await client.SendAsync(new ActivatePatternBank( bank: bank, transitionMode: TransitionMode.Immediate));