This is the development version of the documentation. It may change before the next release. See 0.6.x for the latest release.
focus
srcfocus generates a single focal point.
focus(&geometry, target, wavelength, &option, &mut dst);focus(geometry, target, wavelength, option, dst)Pattern.Focus(geometry, target, wavelength, option, dst);| Parameter | Type | Description |
|---|---|---|
geometry |
&Geometry |
Device layout |
target |
Point3<f32> |
Focal point coordinates [mm] |
wavelength |
Length |
Wavelength |
option |
&FocusOption |
Additional options (see below) |
dst |
&mut [[Emission; _]] |
Output buffer |
FocusOption
Section titled “FocusOption”FocusOption { intensity, phase_offset,}FocusOption( intensity, phase_offset,)new FocusOption( intensity, phaseOffset)| Field | Type | Default | Description |
|---|---|---|---|
intensity |
Intensity |
Intensity::MAX |
Amplitude of all transducers |
phase_offset |
Phase |
Phase::ZERO |
Phase added uniformly to all transducers |
Example
Section titled “Example”use autd3_rs::geometry::{Autd3, Geometry, offset};use autd3_rs::units::{m, mm, s};use autd3_rs::value::{Intensity, Phase};use autd3_rs_pattern::{FocusOption, focus, wavelength};
let geometry = Geometry::new(vec![Autd3::default()]);
let mut dst = geometry.pattern_buffer();
focus( &geometry, geometry.center() + offset(0.0 * mm, 0.0 * mm, 150.0 * mm), wavelength(340.0 * m / s), &FocusOption { intensity: Intensity::MAX, phase_offset: Phase::ZERO, }, &mut dst,);import numpy as npfrom autd3.geometry import Autd3, Geometryfrom autd3.units import m, sfrom autd3.value import Intensity, Phasefrom autd3_pattern import FocusOption, focus, wavelength
geometry = Geometry([Autd3([0.0, 0.0, 0.0], [1.0, 0.0, 0.0, 0.0])])
dst = geometry.pattern_buffer()
focus( geometry, geometry.center() + np.array([0.0, 0.0, 150.0]), wavelength(340 * m / s), FocusOption( intensity=Intensity.MAX, phase_offset=Phase.ZERO, ), dst,)using System.Numerics;using AUTD3;using static AUTD3.Units;
var geometry = new Geometry(new[] { new Autd3(Vector3.Zero) });
var dst = geometry.PatternBuffer();
Pattern.Focus( geometry, geometry.Center + new Vector3(0.0f, 0.0f, 150.0f), Pattern.Wavelength(340.0f * m / s), new FocusOption( intensity: Intensity.Max, phaseOffset: Phase.Zero ), dst);