This is the development version of the documentation. It may change before the next release. See 0.9.x for the latest release.
set_intensity / set_phase / add_phase
srcThese functions rewrite a whole phase buffer or intensity buffer at once.
Pattern functions such as focus write only to the phase buffer, so set the intensity with set_intensity.
Buffers allocated with phase_buffer / intensity_buffer start at phase 0 and the maximum intensity.
Note that, in C#, the elements of new Intensity[n] start at intensity 0.
set_intensity
Section titled “set_intensity”Sets the intensity of every transducer in an intensity buffer.
Passing Intensity::MIN produces no output.
set_intensity(intensity, &mut intensities);set_intensity(intensity, intensities)Pattern.SetIntensity(intensity, intensities);set_phase
Section titled “set_phase”Sets the phase of every transducer in a phase buffer.
set_phase(phase, &mut phases);set_phase(phase, phases)Pattern.SetPhase(phase, phases);add_phase
Section titled “add_phase”Adds a phase uniformly to every transducer in a phase buffer (wrapping at 8 bits).
add_phase(phase, &mut phases);add_phase(phase, phases)Pattern.AddPhase(phase, phases);| Parameter | Type | Description |
|---|---|---|
intensity |
Intensity |
Intensity |
phase |
Phase |
Phase |
dst |
&mut [Vec<Intensity>] / &mut [Vec<Phase>] |
Target buffer (intensities for set_intensity, phases for set_phase / add_phase) |
Example
Section titled “Example”use autd3_rs::geometry::{Autd3, Geometry, offset};use autd3_rs::units::{m, mm, s};use autd3_rs::value::{Intensity, Phase};use autd3_rs_pattern::{add_phase, focus, set_intensity, wavelength};
let geometry = Geometry::new(vec![Autd3::default()]);
let mut phases = geometry.phase_buffer();let mut intensities = geometry.intensity_buffer();
set_intensity(Intensity(0x80), &mut intensities);focus( &geometry, geometry.center() + offset(0.0 * mm, 0.0 * mm, 150.0 * mm), wavelength(340.0 * m / s), &mut phases,);add_phase(Phase::PI, &mut phases);
set_intensity(Intensity::MIN, &mut intensities);import numpy as npfrom autd3.geometry import Autd3, Geometryfrom autd3.units import m, sfrom autd3.value import Intensity, Phasefrom autd3_pattern import add_phase, focus, set_intensity, wavelength
geometry = Geometry([Autd3([0.0, 0.0, 0.0], [1.0, 0.0, 0.0, 0.0])])
phases = geometry.phase_buffer()intensities = geometry.intensity_buffer()
set_intensity(Intensity(0x80), intensities)focus( geometry, geometry.center() + np.array([0.0, 0.0, 150.0]), wavelength(340 * m / s), phases,)add_phase(Phase.PI, phases)
set_intensity(Intensity.MIN, intensities)using System.Numerics;using AUTD3;using static AUTD3.Units;
var geometry = new Geometry(new[] { new Autd3(Vector3.Zero) });
var phases = geometry.PhaseBuffer();var intensities = geometry.IntensityBuffer();
Pattern.SetIntensity(new Intensity(0x80), intensities);Pattern.Focus( geometry, geometry.Center + new Vector3(0.0f, 0.0f, 150.0f), Pattern.Wavelength(340.0f * m / s), phases);Pattern.AddPhase(Phase.Pi, phases);
Pattern.SetIntensity(Intensity.Min, intensities);