これは開発版のドキュメントである. 内容は次のリリースまでに変更される可能性がある. 最新のリリース版は 0.6.x を参照.
focus
srcfocus は単一の焦点を生成する.
focus(&geometry, target, wavelength, &option, &mut dst);focus(geometry, target, wavelength, option, dst)Pattern.Focus(geometry, target, wavelength, option, dst);| 引数 | 型 | 説明 |
|---|---|---|
geometry |
&Geometry |
デバイス配置 |
target |
Point3<f32> |
焦点座標 [mm] |
wavelength |
Length |
波長 |
option |
&FocusOption |
追加オプション (下記参照) |
dst |
&mut [[Emission; _]] |
出力バッファ |
FocusOption
Section titled “FocusOption”FocusOption { intensity, phase_offset,}FocusOption( intensity, phase_offset,)new FocusOption( intensity, phaseOffset)| フィールド | 型 | デフォルト | 説明 |
|---|---|---|---|
intensity |
Intensity |
Intensity::MAX |
全振動子の振幅 |
phase_offset |
Phase |
Phase::ZERO |
全振動子へ一律に加算する位相 |
Example
Section titled “Example”use autd3_rs::geometry::{Autd3, Geometry, offset};use autd3_rs::units::{m, mm, s};use autd3_rs::value::{Intensity, Phase};use autd3_rs_pattern::{FocusOption, focus, wavelength};
let geometry = Geometry::new(vec![Autd3::default()]);
let mut dst = geometry.pattern_buffer();
focus( &geometry, geometry.center() + offset(0.0 * mm, 0.0 * mm, 150.0 * mm), wavelength(340.0 * m / s), &FocusOption { intensity: Intensity::MAX, phase_offset: Phase::ZERO, }, &mut dst,);import numpy as npfrom autd3.geometry import Autd3, Geometryfrom autd3.units import m, sfrom autd3.value import Intensity, Phasefrom autd3_pattern import FocusOption, focus, wavelength
geometry = Geometry([Autd3([0.0, 0.0, 0.0], [1.0, 0.0, 0.0, 0.0])])
dst = geometry.pattern_buffer()
focus( geometry, geometry.center() + np.array([0.0, 0.0, 150.0]), wavelength(340 * m / s), FocusOption( intensity=Intensity.MAX, phase_offset=Phase.ZERO, ), dst,)using System.Numerics;using AUTD3;using static AUTD3.Units;
var geometry = new Geometry(new[] { new Autd3(Vector3.Zero) });
var dst = geometry.PatternBuffer();
Pattern.Focus( geometry, geometry.Center + new Vector3(0.0f, 0.0f, 150.0f), Pattern.Wavelength(340.0f * m / s), new FocusOption( intensity: Intensity.Max, phaseOffset: Phase.Zero ), dst);